

Major changes in Redshift 3.0 include preliminary support for hardware-accelerated ray tracing via Nvidia’s new RTX hardware architecture, available in its Quadro, Titan and GeForce RTX GPUs.

In current builds: early support for hardware-accelerated ray tracing on Nvidia RTX GPUs The experimental builds – they aren’t feature-complete or production-ready, so they’re effectively alphas – are available only to existing users, and cover all of Redshift’s host DCC applications. The update introduces early support for hardware-accelerated ray tracing via Nvidia’s new RTX architecture, increases the renderer’s maximum trace depth, and improves support for AOVs. Redshift Rendering Technologies has released the first experimental builds of Redshift 3.0: its first major update to the GPU renderer since being acquired by Maxon earlier this year. Scroll down for news of the latest experimental 3.x release. The firm has just released the first experimental builds of Redshift 3.0. Redshift Rendering Technologies co-founder Rob Slater previews some of the new features due in Redshift in a presentation at Siggraph 2018.
